![]() ![]() A mountain is exactly the same as a desert is exactly the same as a jungle. In graphics every zone represents a very different type of geography but in actual traversable map nearly every single area is the same sort of gently curved paths that all net together with the same sort of bumps and lumps as every other sort of area. But it feels like the first diablo without a random overworld has the most homogeneous overworld ever made. You also have a stepp, which is a stepp, but in game is webs of small curved paths, a jungle that is a web of small curved paths and the other zone that I don't even know what the identity was supposed to be that is also more small curved paths that form tight nets of webbed together paths. in game it's largely tight grids of small curved paths around screen sized rocks. maybe you need to go in the forest to get around the river at points. It's also scotland so the highland could be a large area with a lake you go across, or a river that crosses a big area splitting it into different areas. Scolsglen is a forest, a forest in games can be things like a chain of pearls of large clearings that connect with small openings, maybe dotted with many small round trees. That is also reclaiming a city visually in many places, so could have something like many geometric shapes, or a canyon that you walk around and then walk in that divides areas of the map. Should be wide open desert, maybe with map stretching so it's giant distances. ![]() Fractured peaks is mountains, you would imagine wide open snow fields at the bottom then the mountains splitting the area and winding paths that climb up the mountains and maybe down to the other side at points. ![]() If they hand made this map why is such a large percentage of it just a ton of small webs of curved paths that all connect in curved grids?Įvery area has super distinct conceptual geography. This is the first diablo game without Random overworld maps. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread ![]()
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